Article Type : Research Article
Authors : Durmaz Y and Yetkin B
Keywords : Neuromarketing; Consumer behaviour; Artificial intelligence and Gamification
Technological developments are
transforming marketing strategies and artificial intelligence, gamification and
neuromarketing play an important role in shaping consumer decisions.
Neuromarketing analyzes consumers' unconscious reactions and offers more effective
strategies, while gamification increases interaction and strengthens brand
loyalty. Artificial intelligence directs consumer behaviour by providing
personalized customer experiences with big data analysis. This study aims to
contribute to the development of more efficient and ethical approaches by
examining the effects of these three innovative strategies on marketing
processes.
Today's marketing world is undergoing a radical
transformation with the rapid advancement of technology. Innovative strategies
such as artificial intelligence, gamification and neuromarketing play an
important role in understanding and directing consumer behaviour. While
traditional marketing methods base consumer decisions on rational and conscious
processes, research shows that purchasing decisions are largely influenced by
subconscious factors [1-3]. In this context, neuromarketing enables the
development of more effective marketing strategies by analyzing consumers'
unconscious reactions [4-6]. Similarly, gamification strategies are
increasingly used to increase consumer interaction and strengthen brand
loyalty. Integrating game dynamics into marketing processes makes consumers'
purchasing experience more fun and motivating, thus establishing stronger
emotional bonds with brands [7-9]. Studies have shown that gamification
mechanisms have positive effects on consumer loyalty [10-12]. On the other
hand, AI-supported marketing applications have become an important factor
influencing consumer decisions by providing big data analysis and personalized
customer experiences. AI algorithms analyze consumer behaviours and offer them
personalized suggestions, making marketing strategies more targeted [13-15].
Marketing techniques created with the combination of AI and gamification have
been shown to increase consumer engagement and loyalty [16,17]. This study
examines the effects of artificial intelligence, gamification, and
neuromarketing on consumer decisions and investigates how modern marketing
strategies can be made more effective. First, neuromarketing and consumer
behaviour will be discussed, then gamification theory and consumer interaction
will be evaluated, and finally, the effects of artificial
intelligence-supported marketing strategies on consumer decision processes will
be examined.
Neuromarketing is defined as a field where neuroscience
and marketing disciplines merge to understand consumer behaviour and optimize
marketing strategies. Traditional marketing methods cannot fully explain the
decision-making mechanisms that occur in the subconscious of consumers, and at
this point, neuromarketing offers a new and effective approach.
Neuromarketing is a marketing discipline that examines
brain activity and subconscious reactions to understand consumers'
decision-making processes. This field analyzes how consumer preferences are formed
at the subconscious level using technologies such as functional magnetic
resonance imaging (fMRI), electroencephalography (EEG), and eye tracking [18].
Since traditional marketing techniques often fail to fully grasp consumers'
subconscious decision-making mechanisms, neuromarketing plays a critical role
as a field that enables in-depth analysis of consumer behaviour. Although
consumers often think they make conscious decisions, in reality, a large part
of their decision-making mechanisms occur subconsciously. By examining these
subconscious processes, neuromarketing reveals how consumers' interests and
preferences for a particular product or service are shaped. However,
neuromarketing is also used to strengthen brand loyalty and establish deeper
emotional connections with consumers. For example, it has been scientifically
proven that certain colours, sounds, or smells can affect the consumer
decision-making process. Nowadays, the use of neuromarketing in different
sectors is becoming increasingly widespread. In the tourism sector, it is being
investigated how neuromarketing techniques can be applied to understand
consumer preferences. Measuring the sensory responses of consumers using sensor
technologies allows brands to make their marketing strategies more efficient.
At the same time, various studies are being conducted on how consumers make
purchasing decisions, which factors affect them, and how neuromarketing methods
can contribute to these processes.
Consumer decision
processes
The consumer decision process can be defined as the
process by which individuals choose, evaluate and purchase a product or service
[19]. This process is affected by psychological, sociological and economic
factors [20]. Understanding consumer behaviour is a critical factor for increasing
the effectiveness of marketing strategies and gaining competitive advantage for
companies [21].
Consumer decision
process models
The consumer decision process is addressed within the
framework of different models. Some of these are the Howard and Sheth Model,
the Engel-Kollat-Blackwell Model and Fishbein and Ajzen's Theory of Planned
Behaviour.
Howard and Sheth Model: This model examines the
consumer's information acquisition and decision-making process in detail. The
model suggests that the consumer makes decisions under the influence of
perceived stimuli, past experiences and social factors (EMSS, 2024).
Engel-Kollat-Blackwell Model: In this model, the
consumer's decision-making process is examined in five basic stages: problem
definition, information search, and evaluation of alternatives, purchase and
post-purchase evaluation [22].
Fishbein and Ajzen's Theory of Planned Behaviour: This
theory suggests that individuals' intentions to perform a certain behaviour are
determined by attitude, social norms and perceived behavioural control.
Factors affecting the
decision process
Factors affecting consumer behaviour can be summarized
as follows;
Psychological Factors; The consumer's perception,
motivation, learning process and attitudes are the basic psychological factors
affecting the decision-making process.
Social Factors; such as family, reference groups and
social class play an important role in the consumer's decision-making process.
Economic Factors; Consumer income, price perception
and economic conditions are factors that shape the decision-making process to a
great extent (EMSS, 2024).
What is Gamification?
Gamification is an approach that aims to increase the
motivation and interaction of participants by using the basic elements of game
design in non-game environments. This concept is used especially in fields such
as education, business, health and finance, and aims to make the learning
process more effective and fun.
Gamification is generally defined as the application
of game mechanics and dynamics to non-game scenarios [23]. The basic components
of gamification are:
Scoring and Badges: Recognizing participants'
achievements by giving them points and badges when they achieve certain goals
[24]. Leaderboards: Increasing motivation by creating friendly competition
between users. Feedback and Progress Tracking: Providing continuous feedback to
participants so that they can track their progress [25]. Storytelling: Offering
meaningful stories for users to have a more engaging experience [26].
The effect of
gamification mechanisms on consumer psychology
In recent years, with the spread of digital
technologies, gamification strategies have begun to play a critical role in
influencing consumer behaviour. Gamification aims to guide consumer loyalty,
participation, and purchase decisions by integrating game dynamics into non-game
areas [27].
Motivation and consumer
behaviour
Gamification stands out as a factor that triggers both
intrinsic and extrinsic motivations in consumer psychology. Intrinsic
motivation is related to the sense of pleasure and satisfaction that consumers
get from using a gamified system. Extrinsic motivation is strengthened by
reward mechanisms such as points, badges and leader boards [28].
Loyalty and brand
loyalty
Gamification has an effect that increases consumers'
loyalty to brands. Gamification elements in digital retailing make the shopping
experience more interactive and fun, increasing consumer loyalty to a higher
level. In this context, reward-based loyalty programs are one of the important
factors that ensure that consumers constantly prefer a certain brand [29].
Emotional bond and
social interaction
Consumers can establish a deeper emotional bond with
brands through gamification mechanisms. The social interaction offered by
gamification elements strengthens the sense of community by influencing consumers'
purchasing decisions [30]. This plays a critical role in increasing consumer
loyalty, especially on e-commerce platforms.
Decision-making process
and purchasing behaviour
Gamification elements can accelerate consumers'
decision-making process and increase the level of interaction in product
selection. The use of point-based systems on various e-commerce platforms can
encourage consumers to spend more.
Consumer loyalty and
loyalty programs
Loyalty programs are one of the critical elements
through which gamification mechanisms constantly direct consumers to the brand.
Consumers are more likely to turn to a particular brand through motivational
factors such as collecting points and earning badges.
Gamification from a
Neuromarketing perspective
Today's marketing world is developing new approaches
to understand the subconscious of consumers. Neuromarketing analyzes the
unconscious reactions of individuals by using neuroscience techniques to
understand consumer behaviour [31]. In this context, the integration of
gamification methods with neuromarketing can increase the effectiveness of
marketing strategies [32]. Neuromarketing examines consumer decision-making
mechanisms using neuroscientific techniques such as EEG, fMRI and eye tracking
[33]. Gamification, on the other hand, refers to the application of game
dynamics in non-game environments and uses various reward systems, levelling
and competition elements to increase user interaction [34]. Considering
gamification within the framework of neuromarketing provides an understanding
of how brain activity interacts with reward mechanisms and decision-making
processes [35]. Studies show that gamification elements increase consumers'
attention and improve brand loyalty [36]. Game mechanisms affect users' learning
and decision-making processes, allowing for more permanent and effective
strategies to be developed in the market [37]. Studies using EEG and fMRI have
shown that gamification elements increase individuals' dopamine release and
increase consumer motivation [38]. The interaction between neuromarketing and
gamification will contribute to more individualized and effective marketing
strategies in the future. In particular, AI-supported neuromarketing approaches
will allow for in-depth analysis of consumer perception [39].
Gamification theory and
marketing
Gamification is an approach that aims to increase
participation, interaction and motivation by using traditional game elements in
non-game environments [40]. In recent years, the effects of gamification in
marketing strategies have been increasingly examined and it is seen that it
plays an important role in shaping consumer behaviour [41]. Gamification
includes elements such as points, badges, leader boards and stories,
encouraging users to exhibit certain behaviours and increasing brand loyalty.
In the field of marketing, gamification strategies are used as an effective
tool to motivate consumers, increase brand loyalty and influence purchase
intentions [42]. Especially on digital platforms, consumer participation is
increased and interaction is provided with the use of gamification elements.
Studies conducted in the mobile marketing and e-commerce sectors reveal that
gamification has positive effects on customer feedback, loyalty programs and
purchasing behaviours [43]. In the future, more research is needed on how
gamification can be applied in different sectors.
Artificial intelligence (AI) and gamification are two
innovative approaches that have been widely used in education, healthcare,
business, and entertainment sectors in recent years to increase user engagement
[44]. While gamification increases individuals' motivation and increases their
interaction levels, AI makes these processes more efficient by supporting them
with personalization, adaptive learning, and data analysis-based
decision-making mechanisms. This study examines the basic components,
application areas, and challenges of AI-enabled gamification. AI-enabled
gamification systems can dynamically adapt game mechanics according to users'
learning speed, interests, and feedback. For example, the gamified e-book
platform Treasure Island is designed to improve students' AI literacy and
increase their cognitive and emotional engagement. In mobile learning
(m-learning) applications used in education, AI-supported gamification
increases students' motivation by providing them with personalized learning
experiences [45]. In the business world, AI-supported gamification is used for
various purposes such as increasing employee motivation, strengthening customer
loyalty, and optimizing performance evaluations. Especially in the e-commerce
sector, AI-based gamification systems analyze customer behaviours, provide
personalized recommendations, and improve user experience. However, the
development and implementation of AI-supported gamification systems also pose
some challenges. Issues such as data privacy, ethical concerns, and
impartiality of algorithms are among the biggest discussion topics in this
field. How to protect users' motivation in the long term and how to optimize
gamification elements are also among the topics that need to be investigated.
Gamification is an approach that aims to increase
individuals' motivation and interaction by using the basic elements of game
design in non-game environments, but the ethical dimension of these
applications should not be ignored. From the perspective of Plato's
"Allegory of the Cave", gamification systems can manipulate
individuals' perception of reality and lead to over-valuation of digital
achievements [46]. Mechanisms that encourage excessive competition can cause
individuals to exhibit unethical behaviour [47]. The use of gamification in the
business world is also open to ethical debate. According to a study conducted
by Leite [48], constant monitoring and scoring of employees can increase
pressure in the workplace. The compliance of gamification designs with ethical
principles is a critical element in supporting the psychological well-being of
users. Ethical gamification applications should help to sustainably increase
individuals' motivation while also protecting individual and social values
[49].
This study examined how artificial intelligence,
gamification, and neuromarketing strategies shape consumer decisions. Research
findings show that consumer behaviour is largely influenced by unconscious
processes and that neuromarketing techniques play a critical role in
understanding these processes. Artificial intelligence-supported marketing
strategies guide consumer decisions and increase interaction by offering
personalized customer experiences with big data analysis. Gamification
techniques emerge as an effective strategy to increase consumer engagement and
strengthen brand loyalty. Integrating game mechanisms into marketing processes
enables consumers to make the purchasing process more fun and motivating,
allowing them to establish stronger emotional bonds with the brand. Studies
confirm that gamification elements have positive effects on consumer loyalty. However,
the ethical dimensions of gamification and AI-supported marketing strategies
should also be taken into account. The impartiality of AI algorithms, data
privacy, and the possibility of consumer manipulation are among the issues that
need to be further investigated in the future. It is also emphasized that
gamification can cause excessive competition and loss of motivation, and
therefore should be implemented in a balanced way. As a result, the effects of
neuromarketing, AI, and gamification on marketing strategies are increasing day
by day. However, the implementation of these strategies in a sustainable and
ethical framework is critical to maintaining consumer trust and brand loyalty
in the long term.